![]() ![]() So much of the game play, the story, the lore, so much.is contradictory to itself and its own rules it sets out. They removed a fun part of the game to prevent softlock, when softlock isn't an issue due to the very nature of Ion Cubes being found before the Arctic Spires. Much like how much of the game itself doesn't make sense. You can make excuses for the game, but those excuses don't make sense. They made zero attempts to rebalance it and I came up with SEVERAL plausable and valid ways to balance it. Same reason I say they didn't remove the Stasis Rifle because it was over powered. So that means AFTER finding Tablet fragments and learning they will need Ion Cubes, even if they wasted all of the ones in game and just threw them over the World's Edge into the void, they can STILL find another two Ion Cubes in the Arctic Spires with a Spy Pengling. ![]() Not only that, there are 2 Ion Cubes to be found in the Arctic Spires, PAST the point where the player should have found the first Purple Tablet Fragment. Guess what's in the Arctic Spires if you take the "right" path at the entrance instead of "straight" or the "left" path? Several drillable Diamond nodes. Or deconstruct the Recyclotron itself to get its Ion Cube back. Which means if they foolishly waste all of their Ion Cubes, they can recycle them back. Which means they will get the Recylotron. If players are finding Ion Cubes before going to the Arctic Spires, then that means they're finding Alien Artifacts and earning Precursor Bounties. But as far as I know, those don't replenish or respawn, there isn't a Fabricator that produces inifinite Cubes like in Subnautica.Īlso Slicey, I don't buy the removal of Purple Tablets as a way to prevent players from Softlocking their game. 1 in the cache with AL-AN's body part, and 3 in another room with a pointless barrier. There are Two lone Cubes in a Pengling hole, and 4 drillable Ion Cube deposits. It actually has one in one of the caves in the Ice Worm area. Originally posted by Slicey: Subnautica Below Zero does not have an Ion Cube Fabricator like the one in the Primary Containment Facility all the way back at The Crater (Subnautica's Playable Area). ![]() Whatever happened to players pressing Continue? Try again? To start over? Why do alot of gamers these days see any obstacle or adversity in their game as a sign of "bad design" Why do they shy away from challenges and feel frustration when their first attempts at something aren't met with success? Rather than asking the player to "try again" they just nerfed the game. The quality of the game was dropped, as was the standard, to make it more "accessable" Instead, a fun and rewarding aspect of the game was removed, just to tailor to an extremely, stastistically improbable group of hypothetical players that might encounter adervsity and have to start over. Technically, it's possible to soft lock yourself in Subnautica, but you'd have to pretty much do it on purpose.Īnd any new player that was never aware of this feature before, might soft lock themselves.Īnd I'd say learn from that mistake and not make it again. So if you used all of your Ion Cubes before reaching the Arctic Spires Cache you wouldn't be able to get in and scan the Skeleton (Now Tissues), thus preventing the player from actually being able to complete the game (If the old story was still implemented.) Any Subnautica player would not use up all of their Ion Cubes, especially without having found and scanned Blueprints for the Tablets. Subnautica Below Zero does not have an Ion Cube Fabricator like the one in the Primary Containment Facility all the way back at The Crater (Subnautica's Playable Area). thats stoopid kinda It was to prevent players from soft-locking the game. Originally posted by thechillcornerofficialyt:ah ok.
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